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Android is an open source operating system designed for mobile devices such as mobile phone , tablets . This has been designed and developed by google based on linux kernel. This operating system takes command mainly from touch screen devices. The touch to screen actions like swapping, pinching, tapping triggers application and screen objects.
Android is one of the most popular operating system and have huge installation base.
Android has huge market for mobile application development, android market has millions of application available that you can install on device.
All big companies have released android application to empower its customers, employees and users with mobile computing.
Almost all companies have specific budget for development of mobile applications to boost their online sales and provide better experience to customers

Android Application Learning Prerequisites

Should have basic knowledge of core java.

Android development course online participants must have good analytical skills.

Android Training Format:

  • Android application Online Training Instructor Lead Online classes &Interactive sessions.
  • Certification of the course Completion.
  • Life Time Access to android application Online video tutorial.
  • Exercise after class
  • Live Project to provide the real time project experience
  • Evaluation Test
  • Course Completion Certification

 1. Introduction to Java and Android

  • Android Stack Introduction.
  • Installing Android and creating first app on emulator
  • Android Architecture and building blocks
  • Android App build process.
  • Java overview– Data types, Loops, Conditionals and Operators
  • Android UI– resources, themes, threads etc
  • Debugging in android
  • Assignments on Java Classes, Objects, Methods, Instances etc
  • Activities, Receivers, Adapters and Providers
  • Telephony System Architecture of Android

 2. Systems Programming and JNI Concepts

  • Introduction to System programming in Android
  • Java interface
  • Native library implementation
  • Building the sample native library
  • Using native functions in Java code
  • Security and Permissions.

 3. Android Graphics and Multimedia

  • Basic Graphics – Input Handling,  Audio / Video playback
  • Assignments on playing audio and playing video
  • Accessing Files system, SD Cards
  • SQLite overview, Data Binding, Content Provider
  • Assignments and exposure to Lab infrastructure
  • UI design aspects of Apps
  • Gestures/touch/click handling
  • Instantiate UI elements at runtime
  • Views and Interacting with views

 4. 3D graphics in OpenGL and Android Widget

  • OpenGL Introduction
  • Using Threads and Models
  • Texture in OpenGL
  • Making a application in OpenGL
  • Other standard views in Android
  • Android Widget Development

 5. Android Networking

  • Accessing the Internet
  • Using Web services
  • Using Java and Java Script
  • Location Sensing
  • Client Server Programming
  • Working with XML/JSON
  • SMS

 6. Complete App Development

  • Developing live App and modules
  • Exposure to development on Phones/Tablets/Set top    box.
  • Developing custom launchers and skins.
  • Full software lifecycle exposure from requirement to  market launch.
  • Applications utilizing location and maps

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